Message 2/10
Date: 23-Aug-00 @ 07:34 PM -
RE: just an ickle drum dynamics question
actually, the "lingering" part of the drum hit is proportionally louder than the contact sound.. so in order to accurately map your smaples, you have to have 3 different samples for every drum.. 1 for the beater/stick hit, one for the head ring and one for the drum resonance (you can think of these as the three phases of the drum sound, but they overlap) and map out how the velo alters the different samples individually.. do you get what i am saying?
it sounds like you want a live timbre changes, not so much live quantization.. which is unique to me..