Message 2/5
Date: 12-Nov-05 @ 01:29 PM -
RE: nnxt
do you mean using velocity crossfading? cos you can have different 'layers' in NN-XT and switch between them with different velocity playing (harder or softer hits on the master keyboard
'emulating' a piano is probably academic as you arent going to be in a position where you need to construct a piano from scratch - You can load piano sets which are all ready to go & all setup to be as 'realistic' as possible in terms of settings for the loaded patch/samples... perhaps you're thinking about 'key scaling' or 'keyboard rate scaling'? - it's a term you find going back to early DX yammy FM synth etc, it just means as you go up the keys, the higher you go the shorter the decay envelope is... this is to match the characteristic of a piano where the higher you play up the keyboard, the less the notes sustain... higher piano notes when keyed, dont last as long as lower notes, higher piano keys (on a real piano) sound more percussive or 'tinkly' and dont decay for long... but this doesnt just work with 'piano' sounds... many sounds require a shorter decay as notes get higher, cos it just sounds 'right'
for velocity layering, generaly regardless of device (cos velocity layering might be new to reasons sampler but has been on early samplers going back 20 years) can be 'switched' or 'crossfaded' -
Velocity switchingin it's simplest form you have 2 layers - you hit keys and if you hit 'em gently you'll hear one sound/Layer, if you hit the keys harder, you'll hear another Layer... you dont ever hear both sounds/layers 'blended' together, it's either one sound or the other you hear depending how hard you hit the keys.
velocity crossfadingLike above but as the velocity crossover point is reached in terms of how hard you hit the keys, you start to hear some of the second layer... the harder you hit the keys, the more of the second layer you hear alomng with the first, until you reach a point where the velocity you apply is causing both layers to sound equaly... go harder, hit the keys harder to go above the vlocity crossover point/level and you start to progressivly hear more of the second layer...
this type of layering tends to be most commonly applied for drum samples... you get a set of snare samples for example... the 'lowest' or quietest samples emulate the snare being played gently and are acheived by sampling the snare being struck very gently by a drumstick.... the 'highest' or loudest samples are the snare being hit really hard by a drumstick... so as you hit the snare 'key' harder you hear less of the 'gentle' snare hit and more of the 'hard' snare hit....
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