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Subject: hats&snares for house


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Original Message 1/24                 Date: 14-May-00  @  09:52 AM   -   hats&snares for house

davidjosephball

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i'd like to talk to anyone who produces house music of the funky variety(sneak ,bangalter,morillo,morales etc)about the art of programming beats, especially hi hats and snare patterns. I would like to share ideas and tips with any one on these specialist areas ie positions ,quantizing,velocity, effects,post production,decays&sustains etc i need info on these areas however i have many ideas and tips for people on other areas of production if they are willing to share the real secrects of poducing the perfect house drum and percussion loops.speak soon.p.s anyone willing to share midi files would be greatly appreciated, no junk please.



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Message 2/24                 Date: 14-May-00  @  12:17 PM   -   RE: hats&snares for house

r-tek

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check that link, its actually some other dudes site who used 2 post here buts been pretty quiet of late. Theres a house beat tutorial there along with a coupla sample packs too 2 keep ya busy.



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Message 3/24                 Date: 24-May-00  @  05:33 PM   -   RE: hats&snares for house

tonyp

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whats da matter man ...aint you got no idea..anyone as good as sneak or morillo aint gonna be sharing no programing secrets with a tw#t like you
see ya



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Message 4/24                 Date: 25-May-00  @  11:58 AM   -   RE: hats&snares for house

k

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highly encouraging advice from Tonyp... ! - well mate (the asker - david)... i think you need to be more specific in your questions,... why not split up in your mind all the bits you want to improve, then ask about them individually ?... making funky beats is no big deal - if you got feel.... so try to split it up, cos it's just to vague and big a question otherwise...



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Message 5/24                 Date: 27-May-00  @  09:15 AM   -   RE: hats&snares for house

16/3rd will do

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What is so hard about house. Figure it out. Go out dancing- listen. You'll find that sometimes moving to it, will make absorb through your feet
and it to your brain. True story....Very, very simple stuff. P.S.The beats just a joke, don't take it personally.P.S.S. He's not a t#*t for asking or
not knowing, every one has to start some were. P.S.S.S fuck house *make breaks*




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Message 6/24                 Date: 27-May-00  @  09:22 AM   -   RE: hats&snares for house

k

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yeah but he's on about a variety of house with loads of variations and it isnt so clear cut as banging tech or hard house patterns...



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Message 7/24                 Date: 27-May-00  @  12:25 PM   -   RE: hats&snares for house

k

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house_funky_1.mid



well here's a 'higher state of conciousness' wink/morillo type groove... but that remix was done with a well know breakbeat which you should have it's pretty common... this is just a ruffish midi approximation, but there it is

it's at 127 and needs a delay set to an aux send, with some delay added to hat, clap/snare & the synth riff on chan_1.... the dalay time should be 354, and about 35-50% feedback.... blend that delay return in to get a roll to the beat...



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Message 8/24                 Date: 28-May-00  @  04:46 PM   -   RE: hats&snares for house

djb

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thanks r tek for the link that was cool ,just to know stuff like anything that falls on a 16th is fair game for swing and eveything that falls on 4 & 8ths should be note on quantised is helpfull . also thanks to k for genuine response. As for the other pricks well lets get it straight, i understand the basics there easy but theres other shit which is harder to figure out and for me it was the hats. i deal with alot of loops use filters and parametric eg etc so i never bothered programming hats, hence the question. any more advanced tips on drums appreciated esp effects or processing i.e after the programming is complete.Thanks to all that helped



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Message 9/24                 Date: 28-May-00  @  06:41 PM   -   RE: hats&snares for house

top

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look djb your the only prick around here

what the fuck is parametric eg



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Message 10/24                 Date: 31-May-00  @  12:22 AM   -   RE: hats&snares for house

ModAsBlue

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Ok, well, this might have been obvious to all of you FUCKING PROS that cut this guy's throat for asking a question, but to DJB...

Ya gotta shuffle those 1/16s quite a bit so that the second 16th note is around where a third triplet would be...

for example...

0 24 48 72 would be normal 16th notes (96ppq)
0 32 48 80 would be a swinging 16th pattern
0 16 32 48 64 80 would be the 16th note triplets

see?

Adds swing. And when you're programming velocities, start simple and give all hats either 64 or 127...work from there. Listen and evaluate...

Also, to add more REAL sounding accents, use a couple of different closed hat samples...some really tight "etching" ticky ones and some pedal-hat sounding "ch" ones with varying decays.

Hmm...what else... don't forget the tamborine! and the agogo. I've found that using these or other cymbal-like percussion really fills things up. I try to keep the agogo level down or it gets too latiny, or it sounds forced. (and also because I'm a silly white boy and my agogo patterns are pure cheese!)

Anyway, that's all I've got for now...



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Message 11/24                 Date: 31-May-00  @  08:09 AM   -   RE: hats&snares for house

Jasper

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a delay unit will help too. with a really subtle return to the desk you should get some nice rythms growing out of that.

vary your attack times as well, have a hh with a slower attack and vary it's pattern with the normal hh



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Message 12/24                 Date: 31-May-00  @  04:22 PM   -   RE: hats&snares for house

top

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i still think djb is a prick



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Message 13/24                 Date: 31-May-00  @  06:19 PM   -   RE: hats&snares for house

If your not from Chicago-

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-don't bother. Because there isn't any house besides Chicago House. A Brit making house is like Snoopy Dip shit Doggy Frog singing Blue Grass. If don't get what I'm say'n. Let me spell it out for you. Y>O>U>>>D>O>>>N>O>T>>>H>A>V>E>>>T>H>E>>>R>O>U>T>S>>>



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Message 14/24                 Date: 31-May-00  @  09:10 PM   -   RE: hats&snares for house

liloldme

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Y>O>U>D>O>N>T>K>N>O>W>H>O>W>T>O>S>P>E>L>L>R>O>O>T>S>

prick



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Message 15/24                 Date: 01-Jun-00  @  06:23 AM   -   RE: hats&snares for house

Jasper

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man don't get pissed cos we do it better than you... everything has to come to an end.. it's inevitable that the yanks start stuff they can't finish. call it a lack of commitment, you know what I'm sayin tho? you get bored of stuff too easily and let it slip.. we take it, love it, build on it and make it something beautiful and then you lot pretend that you were the ones who did all the hard work.

I don't like british cheesy house though.



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Message 16/24                 Date: 23-Jun-00  @  02:16 PM   -   RE: hats&snares for house

peter dobson

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Watch your language david I check this site every day!!!



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Message 17/24                 Date: 23-Jun-00  @  02:25 PM   -   RE: hats&snares for house

r-tek

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he he, itsa good thing I don`t like house man, I`m fresh out of routs.



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Message 18/24                 Date: 24-Jun-00  @  09:08 PM   -   RE: hats&snares for house

MoDasBlue

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Ok

1) House music is the shit.
2) I live in the midwest (MetroDetroit) so if someone who is probably my age (21) from Chicago can claim to know about House music, so can I.

I personally think that the only house with soul comparable to Chi or NYC that comes out of Europe is the drumtrack Brit-Diva garage and the better French guys of their similar genre. What I'm calling Brit-Diva is like...that Goldie-track on the Pete Tong Ibiza disc (I borrowed it!)... Hey, Traxx from Chicago spins tracks just like that.



But what I'm calling soul is subjective. whatever...

and a lot of American house is bad

(whisper...West Coast...fucking crazyheads in LA)



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Message 19/24                 Date: 25-Jun-00  @  05:29 AM   -   RE: hats&snares for house

r-tek

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and errrr........if you`re not from Germany u can`t make electronic music at all :p



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Message 20/24                 Date: 28-Jun-00  @  05:52 PM   -   RE: hats&snares for house

jp

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i'm no expert but this is what i've found to help me:

the decay of the drum hitz matter. try 3 short hi hats
followed by a long one. swing=volume&timing(someone
pick on me by posting a better equation). if you use
cubase go in with the boot. snap to like 3pp (i turn
quantize off). kick notes between the up and the down
beat. i also use the list editor to edit volume and
note length (decay).

also, listen LISTEN listen to the beats that you like.
immitate before you innovate. i even record trax i
like into soundforge so i can SEE what they did...where
they put the beats.

then step back and try to dance to it. how does



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Message 21/24                 Date: 28-Jun-00  @  06:03 PM   -   RE: hats&snares for house

r-tek

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2 b really anal, altering the note length will just agte it, it wont alter the decay. Either assign a controller 2 decay, use frooty or best still, get_an_mpc. dunno what volumes got 2 do with swing either.



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Message 22/24                 Date: 28-Jun-00  @  09:07 PM   -   RE: hats&snares for house

k

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absolutely, getting decay levels right can make a beat



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Message 23/24                 Date: 30-Jun-00  @  01:48 AM   -   RE: hats&snares for house

jp

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i guess i see volume like an accent. which makes sense to me in getting a less robotic rythmn going. and i haven't been able to figure out how to assign the decay on the k2000 to a cc. but i do get patterns that i like by fooling with note length. i guess decay would be more gradual than gating (changing note length). i'm glad i posted...gives me new ideas to try. thanks.



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Message 24/24                 Date: 30-Jun-00  @  09:21 AM   -   RE: hats&snares for house

k

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ENVCTL - next to the other env' menu's (on the bottom l-to-r menu under the screen in edit mode)



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