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Subject: hats&snares for house


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Original Message                 Date: 14-May-00  @  09:52 AM   -   hats&snares for house

davidjosephball

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i'd like to talk to anyone who produces house music of the funky variety(sneak ,bangalter,morillo,morales etc)about the art of programming beats, especially hi hats and snare patterns. I would like to share ideas and tips with any one on these specialist areas ie positions ,quantizing,velocity, effects,post production,decays&sustains etc i need info on these areas however i have many ideas and tips for people on other areas of production if they are willing to share the real secrects of poducing the perfect house drum and percussion loops.speak soon.p.s anyone willing to share midi files would be greatly appreciated, no junk please.



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Message 21/24                 Date: 28-Jun-00  @  06:03 PM   -   RE: hats&snares for house

r-tek

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2 b really anal, altering the note length will just agte it, it wont alter the decay. Either assign a controller 2 decay, use frooty or best still, get_an_mpc. dunno what volumes got 2 do with swing either.



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Message 22/24                 Date: 28-Jun-00  @  09:07 PM   -   RE: hats&snares for house

k

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absolutely, getting decay levels right can make a beat



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Message 23/24                 Date: 30-Jun-00  @  01:48 AM   -   RE: hats&snares for house

jp

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i guess i see volume like an accent. which makes sense to me in getting a less robotic rythmn going. and i haven't been able to figure out how to assign the decay on the k2000 to a cc. but i do get patterns that i like by fooling with note length. i guess decay would be more gradual than gating (changing note length). i'm glad i posted...gives me new ideas to try. thanks.



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Message 24/24                 Date: 30-Jun-00  @  09:21 AM   -   RE: hats&snares for house

k

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ENVCTL - next to the other env' menu's (on the bottom l-to-r menu under the screen in edit mode)



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