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Subject: hats&snares for house


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Original Message 1/24                 Date: 14-May-00  @  09:52 AM   -   hats&snares for house

davidjosephball

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i'd like to talk to anyone who produces house music of the funky variety(sneak ,bangalter,morillo,morales etc)about the art of programming beats, especially hi hats and snare patterns. I would like to share ideas and tips with any one on these specialist areas ie positions ,quantizing,velocity, effects,post production,decays&sustains etc i need info on these areas however i have many ideas and tips for people on other areas of production if they are willing to share the real secrects of poducing the perfect house drum and percussion loops.speak soon.p.s anyone willing to share midi files would be greatly appreciated, no junk please.



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Message 2/24                 Date: 14-May-00  @  12:17 PM   -   RE: hats&snares for house

r-tek

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check that link, its actually some other dudes site who used 2 post here buts been pretty quiet of late. Theres a house beat tutorial there along with a coupla sample packs too 2 keep ya busy.



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Message 3/24                 Date: 24-May-00  @  05:33 PM   -   RE: hats&snares for house

tonyp

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whats da matter man ...aint you got no idea..anyone as good as sneak or morillo aint gonna be sharing no programing secrets with a tw#t like you
see ya



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Message 4/24                 Date: 25-May-00  @  11:58 AM   -   RE: hats&snares for house

k

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highly encouraging advice from Tonyp... ! - well mate (the asker - david)... i think you need to be more specific in your questions,... why not split up in your mind all the bits you want to improve, then ask about them individually ?... making funky beats is no big deal - if you got feel.... so try to split it up, cos it's just to vague and big a question otherwise...



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Message 5/24                 Date: 27-May-00  @  09:15 AM   -   RE: hats&snares for house

16/3rd will do

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What is so hard about house. Figure it out. Go out dancing- listen. You'll find that sometimes moving to it, will make absorb through your feet
and it to your brain. True story....Very, very simple stuff. P.S.The beats just a joke, don't take it personally.P.S.S. He's not a t#*t for asking or
not knowing, every one has to start some were. P.S.S.S fuck house *make breaks*




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Message 6/24                 Date: 27-May-00  @  09:22 AM   -   RE: hats&snares for house

k

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yeah but he's on about a variety of house with loads of variations and it isnt so clear cut as banging tech or hard house patterns...



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Message 7/24                 Date: 27-May-00  @  12:25 PM   -   RE: hats&snares for house

k

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house_funky_1.mid



well here's a 'higher state of conciousness' wink/morillo type groove... but that remix was done with a well know breakbeat which you should have it's pretty common... this is just a ruffish midi approximation, but there it is

it's at 127 and needs a delay set to an aux send, with some delay added to hat, clap/snare & the synth riff on chan_1.... the dalay time should be 354, and about 35-50% feedback.... blend that delay return in to get a roll to the beat...



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Message 8/24                 Date: 28-May-00  @  04:46 PM   -   RE: hats&snares for house

djb

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thanks r tek for the link that was cool ,just to know stuff like anything that falls on a 16th is fair game for swing and eveything that falls on 4 & 8ths should be note on quantised is helpfull . also thanks to k for genuine response. As for the other pricks well lets get it straight, i understand the basics there easy but theres other shit which is harder to figure out and for me it was the hats. i deal with alot of loops use filters and parametric eg etc so i never bothered programming hats, hence the question. any more advanced tips on drums appreciated esp effects or processing i.e after the programming is complete.Thanks to all that helped



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Message 9/24                 Date: 28-May-00  @  06:41 PM   -   RE: hats&snares for house

top

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look djb your the only prick around here

what the fuck is parametric eg



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Message 10/24                 Date: 31-May-00  @  12:22 AM   -   RE: hats&snares for house

ModAsBlue

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Ok, well, this might have been obvious to all of you FUCKING PROS that cut this guy's throat for asking a question, but to DJB...

Ya gotta shuffle those 1/16s quite a bit so that the second 16th note is around where a third triplet would be...

for example...

0 24 48 72 would be normal 16th notes (96ppq)
0 32 48 80 would be a swinging 16th pattern
0 16 32 48 64 80 would be the 16th note triplets

see?

Adds swing. And when you're programming velocities, start simple and give all hats either 64 or 127...work from there. Listen and evaluate...

Also, to add more REAL sounding accents, use a couple of different closed hat samples...some really tight "etching" ticky ones and some pedal-hat sounding "ch" ones with varying decays.

Hmm...what else... don't forget the tamborine! and the agogo. I've found that using these or other cymbal-like percussion really fills things up. I try to keep the agogo level down or it gets too latiny, or it sounds forced. (and also because I'm a silly white boy and my agogo patterns are pure cheese!)

Anyway, that's all I've got for now...



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