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Subject: another stupid drum roll question


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Original Message 1/14                 Date: 13-Jun-02  @  12:29 PM   -   another stupid drum roll question

sitar

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Can't find the thread in another forum that had some suggestions on this. I hear those trance drumrolls or Underworld's awesome drumrolls. When I put sample hits in a row to make drumrolls they almost always sound too "woody" for lack of a better word. How does one create a roll that sounds smooth? Is it serious compression on the hits so that they melt together? Is it enveloping the hits?



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Message 2/14                 Date: 13-Jun-02  @  04:26 PM   -   RE: another stupid drum roll question

Drop

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Ramping the velocity and decreasing the decay time of the snare more and more as the roll reaches its end.



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Message 3/14                 Date: 13-Jun-02  @  07:33 PM   -   RE: another stupid drum roll question

knowa

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also, if your emulating a real drummer, the first hit is not the softest; it gets quieter quickly then louder slowly

ex. velocity:

60 50 40 50 60 70 80 90 100

or something like that. I bet I learned that from one of K's articles. and it makes sense if you know how to play a drum roll.



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Message 4/14                 Date: 14-Jun-02  @  12:28 PM   -   RE: another stupid drum roll question

sitar

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Thanks. That's all good stuff, but each singular hit when sounds too harsh and stringing them together sounds way too harsh. Maybe it's the samples you start with that make a difference. I've gotten rolls to sound good in the past without doing much but changing speed and velocity. Just wondering if there has to be a certain type of snare or whatever or if one needs to put a slower attack on each hit so they don't sound so brittle.



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Message 5/14                 Date: 14-Jun-02  @  01:13 PM   -   RE: another stupid drum roll question

milan

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are you asking which snare for drumrolls??? sitar, you know better than that!  



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Message 6/14                 Date: 14-Jun-02  @  02:53 PM   -   RE: another stupid drum roll question

knowa

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what about mapping velocity to attack?



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Message 7/14                 Date: 15-Jun-02  @  11:45 AM   -   RE: another stupid drum roll question

Nexodus

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Not asking which snare. Just wondering why some of my samples have worked in the past and others more recently don't. Been thinking of doing rolls with something other than drums too. Dog barks or something. They'd get faster/closer together and at the peak it'd sound like a rottweiler tearing your leg off. Psycho-delic trance!



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Message 8/14                 Date: 18-Jun-02  @  07:51 AM   -   RE: another stupid drum roll question

proximus

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I'm not sure if this helps or if its just stupid, but what if you lower the volume of the snareroll?

Maybe you could make bigger attack slope?



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Message 9/14                 Date: 19-Jun-02  @  03:25 PM   -   RE: another stupid drum roll question

Brett

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also make sure the snare sample is not polyphonic or it will sustain over the next hit, snares should gate if struck again before the end of a sustain. If using a kit in sampler, you need to go down to the sample level and set that up. Reason drums are already monophonic, but some sample player like LM4, or RMF will sustain after retrigering.



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Message 10/14                 Date: 19-Jun-02  @  09:10 PM   -   RE: another stupid drum roll question

knowa

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so you don't need Pro Tools?

;)



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Message 11/14                 Date: 26-Jun-02  @  06:20 AM   -   RE: another stupid drum roll question

jojo the dogfaced boy

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i found a cool effect was to start a roll, keep the attack slow and then make it quick (attack that is) and increase the release time as the roll progresses. Maybe a compresser may help blend it together more?



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Message 12/14                 Date: 26-Jun-02  @  06:28 PM   -   RE: another stupid drum roll question

Brett

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well, if using as comp on a snare, it needs to have a very fast release or what it does is make the over all level higher and you lose the build up and it smears them all togerther by cutting off the attack of the next hit. I found the new cakewalk comp to sound great on snares, and the waves c1 is good too. If using a vintage emulaator like the RCL, use the electro, manual release, set it low with fast attack and release, but I never did get that hard compression sound like c1.



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Message 13/14                 Date: 26-Jun-02  @  07:09 PM   -   RE: another stupid drum roll question

errata

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with the trance snare roll it's all in the sample itself AND the velocities. The sound can't be too sharp! and you don't really want them to blend together! Decrease the volume. I've set up solid rolls that sounded crap until I turned them down!!! They shouldn't be anywhere near as loud as the snare in the track!

tips and trix!:

try using other types of hits, like quick 2 measure kick rolls. Or a snippet of a female vocal sample. Don't just machine gun through 8 measures. Play around with breaks in the last 2 measures of a roll... try chorus with mad feedback during the last measure! roll at 16ths and bump it to 32nds during the final measure, than drop the whole track for a measure and come back HUGE with your most commanding lead!

Remember to think about the dancefloor and the kids rockin' out when you write! it's easy to get caught up in "sittin 'round the Studio" and that comes out in the track!

e



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Message 14/14                 Date: 01-Jul-02  @  02:07 AM   -   RE: another stupid drum roll question

influx

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way



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