Message 9/15
Date: 10-Sep-03 @ 04:52 PM -
RE: drums punch thru......
milan: i don't know.. the more i think about it, the most i really don't see the difference (unless you're arguing that hardware sounds different than s/w or something)
because -- either way you're applying an envellope to a signal. it's just a question of what controls the envellope.
like -- take a track (for simplicity use a uniform sustained pad or something where the .wav is all horizontal/stays at the same level)
sidechain it or whatever, and save the results to another file.
now.. you could easily open this new file, extract the level info (or just draw it by hand.. anyway, record the amplitudes in some way), and then apply that exact envellope to the original sound file. you'd end up with the EXACT same sound.
of course.. i suppose you could argue that the "original" envellope shape as generated by a real compressor is somehow superior to a hand-generated one..
anyway, i just don't see the difference. you're setting the env's attack/decay in ms -- so why not just draw in the envellopes according to those same params?
raigan